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Custom Buffs

For “Buff” skills (of type PDA_SkillSelf), you can assign BuffEffect’s that are of class BP_BuffEffectBase which will get spawned & activated on Event OnSkillNotify.

To create your own Buff Effect, you can head into /SkillPal/BP/Skills/Buffs.

Right Click BP_BuffEffectBase → Create Child Blueprint Class.

Then, in your new class, you must override the event “Event StartEffect” to add custom behaviour to the Buff Effect.

Buff_1

(Example image: BP_BuffEffect_ManaShield)