Custom Buffs
For “Buff” skills (of type PDA_SkillSelf), you can assign BuffEffect’s that are of class BP_BuffEffectBase which will get spawned & activated on Event OnSkillNotify.
To create your own Buff Effect, you can head into /SkillPal/BP/Skills/Buffs.
Right Click BP_BuffEffectBase → Create Child Blueprint Class.
Then, in your new class, you must override the event “Event StartEffect” to add custom behaviour to the Buff Effect.
(Example image: BP_BuffEffect_ManaShield)