📄️ Features
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📄️ Setup
PocketPal: PRO comes as a whole project ready to be built upon.
📄️ Critical Blueprints
This is an overview of the critical Blueprints that make PocketPal work as intended.
📄️ Creating New Items
Creating new items is pretty simple!
📄️ Add/Remove Items
These functions inside BPC_Inventory are responsible for adding and removing items. Almost all window widgets have their OnDrop event overridden which usually make use of these events to add/remove items based on Drag & Drop Operation.
📄️ Crafting
PocketPal Classic. It is built to be easily extendable.
📄️ Loot Window
The loot window system is built in a way that it can be expanded easily. It consists of 3 widgets:
📄️ Vendors
The vendor system has been setup similarly to the Loot Window system. It consists of 3 widgets:
📄️ Storage
The Storage System is built to be modular and embedded into the BPCInventory component. Creating a storage actor is as easy as adding BPCInventory to the target actor AND adjusting the settings under Config to be like this:
📄️ Equipment
PocketPal: PRO also has an examplary equipment system in place.
📄️ Action Bar
PocketPal: PRO comes with a simple, yet effective Action bar!
📄️ Quick Actions
RMB (Right Mouse Button)
📄️ Custom Item Functionality
To add custom functionality to an item:
📄️ Drag & Drop
For every differing Dragged slot/window, we’ve created a separate Drag&Drop Operation which can be found inside BP → Inventory → DragDrop folder.
📄️ Save & Load
PocketPal BPCSave, which can be found in PCInventory.