📄️ Features
Logo
📄️ Setup
Building upon the framework
📄️ Critical Blueprints
This is an overview of the critical Blueprints that make SkillPal work as intended.
📄️ Skill Creator
You can watch this video for this part.
📄️ Skill Tree Creator
You can watch this video for this part.
📄️ Custom Animations
To use your own animations, all you must do is create an AnimMontage out of your animation by Right-Click → Create Anim Montage.
📄️ Custom Projectiles
For “Single Target” skills (of type PDA_SkillBase), you may assign Projectiles that are of class BP_ProjectileBase which will get spawned through the Skill Notify (Event OnSkillNotify).
📄️ Custom Buffs
For “Buff” skills (of type PDA_SkillSelf), you can assign BuffEffect’s that are of class BP_BuffEffectBase which will get spawned & activated on Event OnSkillNotify.
📄️ Action Bar
SkillPal: PRO also includes an effective Actionbar! The Actionbar will work out of the box, however can be customised to your needs through BPC_Skills (inside BP_PlayerBase) → Config → Actionbar.
📄️ Save & Load
SkillPal: PRO comes with a game-ready, optimised save/load system.
📄️ Drag & Drop
SkillPal: PRO contains two differing Drag&Drop Operation classes which can be found in /SkillPal/BP/Widgets/DragAndDrop/.
📄️ Common Questions
These are some of the common questions we’ve received: