📄️ Features
Logo
📄️ Setup
To begin, start by adding the Stat Manager component (BPC_CurrencyManager) to your Character Blueprint.
📄️ How to Use?
StatPal uses UObjects for your Stats/Attributes.
📄️ New Stats/Attributes
How to create a new stat?
📄️ Custom Calculations?
What are calculations used for?
📄️ Provided Examples
Provided with the system, there are two additional Proof-of-Concept systems which demonstrate how StatPal could be implemented into already-existing systems with little-to-no hassle.