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Saving & Loading

If you have a custom Game Instance:

Go into your Game Instance blueprint → Class Settings, and implement “BPI_Saving”.

SaveLoad_1

Next, copy the events inside GI_CurrencyPal to your custom Game Instance.

Create the missing variable “CurrencyData” (map of GUID | Int).

If you do not have a custom Game Instance:

Go to Project Settings → Maps & Modes, and set the Game Instance to be GI_CurrencyPal.

SaveLoad_2