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Setup

Building upon the framework

Implementing the project is straight-forward since it is provided as a full-project. If you decide to build upon the framework, you can adjust all of the blueprints to your liking, change the skeletal meshes, animations etc. with ease.

Migrating to an existing/empty project

You can Migrate the framework to your own project easily but will need to do some changes:

  • Migrate SkillPal to your project
  • Adjust your Character’s parent to derive from BP_PlayerBase
  • Adjust your PlayerController’s parent to derive from PC_SkillPal
  • Change your Game Instance to be GI_SkillPal, or copy GI_SkillPal's data into your own Game Instance.
tip

If any issue is to rise, you can compare your blueprints with the provided blueprints to see if anything is not correct.

What if I don't want to change parents?

This is very much doable. You will need to copy-paste blueprint data around and replace broken references with your new blueprints. Since this is a large framework, this will take some time.

warning

This is not recommended for beginners.